Rants & Epiphanies
•••
“Wisdom that will bless I, who live in the spiral joy born at the utter end of a black prayer.” • — Keiji Haino
“The subject of human creativity is not an ethnic-centric, but a composite subject.” • — Anthony Braxton
“… It is not my mode of thought that has caused my misfortunes, but the mode of thought of others.” • — The Marquis de Sade

Friday, April 24, 2015

Creating A Texture Based Pose Space Deformer || Harry Houghton






Maya: Creating A Texture Based Pose Space Deformer from Harry Houghton on Vimeo.

This video shows how to create a texture based pose space deformer (PSD) in Maya using the closestPointOnSurface utility node and the Ramp texture node.

A texture based pose space deformer allows you to return a value based on the U coordinate of a surface mesh which can then be used to drive attributes of other nodes.

Pose space deformers are commonly used to drive blendShapes and joints. The PSD method for driving blendShapes and joints has the advantage of returning a value which is independent of any orientation or axis order unlike the more traditional, rotation driven corrective blendShape and corrective joint methods which can have problems with gimbal locking and unexpected flipping.

Marco Giordano's vector based PSD video: https://vimeo.com/64958089








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Learning to better myself.