Facial Rigging based on FACS (WIP) from SoukiZERO on Vimeo.
This is my personal facial rigging project.
This rig is fully based on FACS, interactive controllers, over 100 joints deforming the model without any blendshapes.
And I try to create wrinkles using a custom DX11 shader which is able to blend several normal maps with masks.
Facial Action Coding System (wikiPedia)
No comments:
Post a Comment