Rants & Epiphanies
•••
“Wisdom that will bless I, who live in the spiral joy born at the utter end of a black prayer.” • — Keiji Haino
“The subject of human creativity is not an ethnic-centric, but a composite subject.” • — Anthony Braxton
“… It is not my mode of thought that has caused my misfortunes, but the mode of thought of others.” • — The Marquis de Sade

Showing posts with label Facial Rig. Show all posts
Showing posts with label Facial Rig. Show all posts

Sunday, March 8, 2015

Facial Rigging based on FACS WIP || SoukiZERO






Facial Rigging based on FACS (WIP) from SoukiZERO on Vimeo.

This is my personal facial rigging project.

This rig is fully based on FACS, interactive controllers, over 100 joints deforming the model without any blendshapes.
And I try to create wrinkles using a custom DX11 shader which is able to blend several normal maps with masks.




Facial Action Coding System (wikiPedia)









Wednesday, February 5, 2014

My 2nd Take On CurveBasedFacial Rig









Not a single blendShape/morph was used. Just basic math, constrains, parenting and Modo’s Channel Relationship.





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Lisboa, Portugal
Learning to better myself.