Rants & Epiphanies
•••
“Wisdom that will bless I, who live in the spiral joy born at the utter end of a black prayer.” • — Keiji Haino
“The subject of human creativity is not an ethnic-centric, but a composite subject.” • — Anthony Braxton
“… It is not my mode of thought that has caused my misfortunes, but the mode of thought of others.” • — The Marquis de Sade

Showing posts with label sideFX. Show all posts
Showing posts with label sideFX. Show all posts

Wednesday, September 26, 2018

Houdini 17 Sneak Peek






Houdini 17 Sneak Peek from SideFX Houdini on Vimeo.



Houdini 17 includes a wealth of new features, including a GPU-accelerated multisolver for cloth, hair, soft bodies and grains, a new white water solver, a material-based destruction framework, facial autorigs, fullbody IK, enhanced animation and modeling workflows, UV autoseaming, GLTF I/O, gamedev tools and much more.



On October 2, SideFX is hosting the Houdini 17 Launch event at Cirque Éloize in Montreal. The presentation will be recorded and we'll publish it asap afterwards.



The H17 release is scheduled for mid-October 2018.



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Music Credits: Olivier Orand



Album: Human | Live Nuit Hypnotique #4

Tracks: Forgotten Ritual, Benares




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I need a new computer!



Sunday, August 14, 2016

Hay Que Trabajo Me Cuesta, Quererte Como Te Quiero






Houdini Roadmap Presentation | SIGGRAPH 2016 from Go Procedural on Vimeo.




In this presentation, Robert Magee, Senior Product Marketing Manager at SideFX, introduces the Houdini roadmap, a look into the Houdini of today and the Houdini of tomorrow. To explore this roadmap, Robert takes a look at key areas of Houdini and how they are being developed, then, sneak peeks some of the features you can expect in future releases.



sideFX





20160721-Webinar-Learning Houdini from Go Procedural on Vimeo.



Houdini Student Reel 2016 from Go Procedural on Vimeo.















Thursday, October 15, 2015

Houdini 15










Houdini 15 Sneak Peek from Go Procedural on Vimeo.


Houdini 15 introduces new modeling, rendering and animation tools for generalists, animators, lighters, game makers and VFX artists. This brings Houdini to a bigger part of the pipeline while the VFX tools become faster and more efficient at handling big data.

Side Effects will be showing Houdini 15 at SIGGRAPH 2015 at booth #901:
http://bit.ly/1S9lsjz














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Learning to better myself.