Rants & Epiphanies
•••
“Wisdom that will bless I, who live in the spiral joy born at the utter end of a black prayer.” — Keiji Haino
“The subject of human creativity is not an ethnic-centric, but a composite subject.” — Anthony Braxton
“… It is not my mode of thought that has caused my misfortunes, but the mode of thought of others.” — The Marquis de Sade

Showing posts with label Side FX Houdini. Show all posts
Showing posts with label Side FX Houdini. Show all posts

Friday, November 11, 2016

L-Systems (The Nature of Code) || Daniel Shiffman











8.5 L-Systems (The Nature of Code) from shiffman on Vimeo.



This video covers the basics of L-System algorithms and how they can be applied to "turtle graphics" drawing in Processing.





M06 | Next Steps | Procedural Modeling | Flora 2 from Go Procedural on Vimeo.



We will be building vines without the use of L-Systems. Instead we will learn about the attributes that are part of L-Systems and the Polywire. Using techniques already learned in Module 1 we will twist and carve up a pipe to make twisting vines. By adding attributes needed for the Polywire SOP we will be able to create vines with great uvs that make texturing easy. Then we will learn how to control the scattering of points on the vine that will be anchor points for leaves. Using more VOPSOPs attributes will be added to the points that control leaf size and direction.



H14 Modelling L-Systems from Glen DEBELLO on Vimeo.



Example by Druidl






L-System Snowflake from Druidl on Vimeo.











Friday, October 7, 2016

Particles: From the Emitter Up || Side FX Webinar | Ari Danesh





Particles: From the Emitter Up from Go Procedural on Vimeo.




No shelf tools allowed in this webinar! We will showcase a couple common effects being built from scratch. On the way, you will learn how to make repeating particle FX for games and use volumes to render out the cosmic radial explosion effect done in so many films. We will explore parameters that do not often get used and how to setup particles in Surface Operators before the first birthing even starts.





Sunday, August 14, 2016

Hay Que Trabajo Me Cuesta, Quererte Como Te Quiero






Houdini Roadmap Presentation | SIGGRAPH 2016 from Go Procedural on Vimeo.




In this presentation, Robert Magee, Senior Product Marketing Manager at SideFX, introduces the Houdini roadmap, a look into the Houdini of today and the Houdini of tomorrow. To explore this roadmap, Robert takes a look at key areas of Houdini and how they are being developed, then, sneak peeks some of the features you can expect in future releases.



sideFX





20160721-Webinar-Learning Houdini from Go Procedural on Vimeo.



Houdini Student Reel 2016 from Go Procedural on Vimeo.















Monday, January 18, 2016

My Dream Job





BMCE bank of Africa water simulation & lookdev BREAKDOWN from carlos parmentier on Vimeo.


Water simulation, lookdev, shading, lighting and render.

composition breakdown: https://vimeo.com/151539119
Full video BMCE Bank of Africa: https://www.youtube.com/watch?v=NWKotAHOKGs

thanks to the great suport team of post23 and my great friend Alejandro Echeverry.
enjoy!
www.post23.tv









VFX Breakdown of BMCE BANC_2016 from Zakaria Khamma on Vimeo.


Production : DOUNIA PRODUCTIONS
Post-production : SIGMA TECHNOLOGIES




Blog Archive

About Me

My photo
Lisboa, Portugal
Learning to better myself.